hshilt.blogg.se

Talisman of undying fortitude
Talisman of undying fortitude







Sorcerers and Favored Souls gain up to double spell points from items. Wizardry V Wizardry V: This item grants the wearer +125 maximum spell points.Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.Natural Armor +5 Natural Armor +5: Passive: +5 Natural Armor Bonus to Armor Class.Accuracy V Accuracy V: Passive: +5 Competence bonus to attack rolls.Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma.The Crucible, Gorn Gut-Chewer's chest (Heroic Hard) Spell Power ( Enhancement bonus): +38 to +153īound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip.Ribcracker III Ribcracker III: On Critical Hit: 7 to 42 Bludgeoning damage from weapons with a x2 Critical Multiplier, 7 to 56 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 7 to 70 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.+5 Enhancement Bonus +5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.Positive/Negative/Repair Healing Amplification: +3 to +57.Tactics DCs (Stunning, Sunder, Trip): +2 to +16.AC: Natural Armor Bonus (+1 to +14) or Protection ( Deflection bonus) (+1 to +11).Green Augment Slot: Empty Green Augments.Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).Good Luck +1 Good Luck +1: This item gives a +1 Luck bonus to all saves and skill checks.Bluff +11 Bluff +11: Passive: +11 Competence bonus to the Bluff skill.Treasure of Crystal Cove, Turn in 800 Copper Doubloon 400 Silver Doubloon 25 Stolen Amethyst at Dusty Old Treasure of Crystal Cove It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters.īound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire Adds True Chaos True Chaos: This weapon is infused with the power of True Chaos.→ +4 Enhancement Bonus +4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. +3 Enhancement Bonus +3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.

talisman of undying fortitude

Mortal Strike Mortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy (DC 17).It deals an extra 2 to 12 damage against all of lawful alignment. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. Anarchic Anarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos.Tattered Tapestries, Turn in 20 Tattered Tapestries

talisman of undying fortitude

  • Skills, except UMD ( Competence bonus): +5 to +20īound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire.
  • Ability ( Enhancement bonus): +1 to +14.
  • Spell points ( Enhancement bonus): +19 to +294.
  • Spell Focus, Greater Spell Focus ( Enhancement bonus).
  • Proof Against Disease, Poison: +2 to +10.
  • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action.
  • Yellow Augment Slot: Empty Yellow Augments.
  • Shatter +6 Shatter +6: This effect gives a +6 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • talisman of undying fortitude

    Intimidate +11 Intimidate +11: Passive: +11 Competence bonus to the Intimidate skill.Veil of Undeath is the other staple for counteracting this, as it gives you all of the traits of the Undead creature type, which includes immunity to Energy Drain and Ability Damage.Charges: 1 (1/day) - 1 Charges (Recharged/Day:1) Death Ward, although that would be rough for an arcane caster, especially since I don't believe it appears on any domain lists (for Arcane Disciple). Other than that, a few spells grant such immunity. Thats probably the best bang for your buck, but BoED is a commonly banned book, so YMMV. If you got it on your armor, animated shield, and bracers (per A&EG guidelines), you'd be protected from 3 attacks per day, although not all in the same round (due to the fact that you can't take more than 1 immediate action in a round).īoED also has Soulfire, a +4 eqivalent that gives you permanent Death Ward. Basically, immediate action Death Ward for 1 attack. The Death Ward property in the MIC is a +1 equiv that allows you to use an immediate action 1/day to negate a source of negative energy attack, be with Energy Drain, or Ability Damage (caused by negative energy such as a Wraith touch, but not a poison), or a effect.









    Talisman of undying fortitude